Campaign Turn 1 complete - Round up





One turn down and five great games each with interesting results. Apart from the plenary information made available to everyone below, each player received a private breifing of events in their campaign orbit. The table shows the raw points scores after ship repairs but before purchases and upgrades for turn 2. The limit is 200 points spent per turn and players can go into debt and spend the 200 if they wish.

End of Campaign turn 1

ADMIRAL/GENERAL AT SEA

POINTS

Baert

260

De Ruyter

177.5

Barre

116

O’Brien

-17

Tocht

-179


This relates to decisions and aspects of their fleet management which impact on the campaign overall.

New missions will be detailed soon.

Meanwhile, here are some highlights from the previous five battles:


Barre's Challenge

This was never going to be a full scale battle as no state of war existed between France and England however, Barre's squadron came out decisively on top forcing the enemy to submit to the conditions imposed by the King for foreign vessels in the channel.




De Ruyter's Rescue

Great plan in challenging weather conditions and well executed. The English were unfortunate to lose the 4th rate Ruby but De Ruyter's ships pulled off an excellent circuit in and out against the wind with relatively minor damage to its assets.




Baert's Battle

Privateer Baert ended up involved in what was the most conventional sea battle of the turn. His fleet locked horns with a determined enemy and both suffered badly with the Dutch captain's ships coming out on top. Although the plunder mission was not particularly effective the result was overall very positive.



Tocht's Nightmare

This mission although attractive on paper to the Dutch proved the perils of splitting a force. The powerful Dutch squadron was picked off by inferior but concentrated forces.




O'Brien's Run

The Jacobite crews sweated at the oar to make their escape and were lucky to do so with the net result of ending the day with the same number of ships they started with albeit, not the same ones!

Here is the list of ships lost/captured during the campaign including those lost by 'The House' to players or vice versa.


Turn

Action

Ship lost

rate

nation

pts

Lost to

1

Gold Coast

Vixen

Brig

English

25

Rammed by Spiegel. Destroyed by friendly fire.


Gold Coast

Ruby

4th

English

90

Damaged by Utrecht, burned and abandoned.


North Sea

Pearl

5th

English

70

Sunk by fire from Baert’s flagship Maure.


North Sea

Beemster

Merch

Dutch

50

Captured by Jersey.


Plymouth

Oranje

Fireship

Dutch

30

Blew up.


Plymouth

De Zeven. Provincien

1st

Dutch

160

Damaged, boarded and captured by Portland.


Copenhagen

Derry

4th

Jacobite

90

Damaged, burned and abandoned.


Copenhagen

Oxford

4th

English

60

Captured by Derry, Sligo and Kinsale.












Points table at the beginning of Turn 2 with spends made for upgrades and purchases. Not all commanders decided to spend the full 200 points.

Beginning of Campaign turn 2

ADMIRAL/GENERAL AT SEA

POINTS

Baert

60

Barre

46

De Ruyter

-12.5

O’Brien

-187

Tocht

-434