SCENARIO 1 (HISTORICAL) – Walley’s advance to the St Charles
John Walley leads
his New Englanders through the woods and on towards the Order of battle for the New Englanders (John Walley – rated Average)
Four battalions of New England Militia
Three light guns
Two minor leader models
Order of battle for the French (Captaine
Montmorency)
Eighteen Canadian militia
in three groups of six models (each group subdivided into 2 x 3 models)Six Indians in one group (subdivided into 2 x 3 models)
Two minor leader models (one may be an Indian chief who must remain with his warriors)
Two battalions of Compagnies Franches de la Marine (each comprising of two stands of six models each)
Deployment
The New Englanders
deploy as shown on Map One. The French player may then place his militia and
indians anywhere in the woods. One of the units of Compagnies Franches de la
Marine will arrive on the eastern table edge at the beginning of turn five. The
point of arrival is secretly marked on a map before the game begins by the
French player. He must also specify at the same time whether the unit will
appear in close or open order. Until it is within visibility distance of the
New Englanders it can be marked with a counter. An additional ‘Bluff’ or blank
counter can be moved simultaneously from another eastern table edge location to
simulate fog of war. When the genuine unit engages the Bluff marker is removed.
The second unit of French regulars will appear after the French player has
accrued a score of 13. After the arrival of the first regular unit on turn five
the French player rolls a D6 every turn. He carries a running total of this score.
When it reaches 13 then the unit appears. Number the six one foot long sections
of table edge 1-6 and throw a D6. The corresponding score refers to the section
on table edge at which this unit arrives. The minor leader models can all be on
table as the game begins.
Objectives
Walley must get at
least half of his infantry to the eastern table edge to win. These must have
good morale but will of course be disordered for being in the woods. The French
must prevent this to win. There is no turn limit.