Barry's Battle of Livorno as refought |
Painting of the Battle of Livorno |
The Dutch ship Maan (Moon) in action at Livorno. Cornelis Tromp was its captain |
A view of the Dutch Zon (Sun) in action at Livorno (she has the Sun on her stern at left) |
Van Galen's fleet off Livorno amidst the wreckage of Appleton's squadron. Mary is escaping |
De Zeven Provincien (40) van Galen F
Eendraght (40) de Boer
Maan (40) Tromp
Ter Goes (40) Richewijn
Zon (40) van Zalingen
Zutphen (36) Uittenhout
Maagd van Enkhuisen (34) Roetering
Jonge Prins (28) Barentszoon
Julius Caesar (28) Merchantman. Roocher
Witte Olifant (28) Merchantman. Mol
Madonna della Vigna (28) - ran aground before battle so not included in OOB
Susanna (28) Merchantman. de Vries
Zwarte Arend (28) Merchantman. Bontebotter
Salomans Oordeel (28) Merchantman. van Oosterwout
Roode Haes (28) Merchantman. Rodenhaes
Ster (28) Merchantman. Govertszoon (Fireship)
Badiley's squadron minus Mary |
Mary (30) Merchantman. Fisher
Paragon (52) Badiley Flagship
Pheonix (36) Cox
Elizabeth (36) Reeves
Constant Warwick (32) Upshott
Mary Rose (32) Merchantman. Turtley
Lewis (30) Merchantman. Elie
William and Thomas (30) Merchantman.Godolphin
Thomas Bonaventure (28) Merchantman. Hughes
Charity (16) Fireship. Whyting
In part two I will detail the AAR. The game lasted eight turns with furious action and an outcome achieved between Turns 3 and 8, the six turns during which it all happened.
The table is 4 x 4 and in total there were 25 active ships. I subdivided each command into two and three groups of five respectively for initiative and activation purposes which worked very well.