The League of Augsburg

Walking through 17th century naval rules Part 2 - Hail Mary!

What will happen to the unlucky Eendraght?

The walk through of my evolving naval rules for the 1640-1700 period continues where we pick the action up at the beginning of Turn 4 with the Allies once more winning the initiative which allows them to move first or, compel the French to move.




By the firing step in T4 the Allies had manouevred ships into two opportunities. The first involves Eendraght,...

I bet you thought I'd abandoned this..



On the contrary my friends, or should that be Integendeel, mijn vrienden! It takes focus to get a substantial project finished and I had run out of gas with changing short term priorities after completing three of the four corners of this table during the late summer.


Aerial view of layout to get a feel for how it might build. I completed various buildings before attempting the gorundwork.

The most...

The Big One - The Texel AAR Part 2 and conclusion

Back with the climactic conclusion to the Battle of the Texel...

Tonnant (far left) stern rakes Vrijheid (far right) igniting a magazine. Royal Therese is already on fire(right foreground).

Turn  9  A breath of fresh air



The wind had moved to a light northerly and ships were permitted only to move at half speed to simulate their emergence from the torpor of a flat sea. The most alarming situation for...

The Big One - The Texel AAR Part 1

Into battle! Admiral de Ruyter's Centre squadron at the Battle of The Texel August 21st 1673

It was with great anticipation that I got ready to throw the first dice in this scenario. It was in the planning for weeks. The largest number of ships I had managed to get on the table, probably stretching the limits of a 4 x 4 feet set-up. I had some question marks about how the rules might hold up in...

The Big One - Part 2 The Fleets

For the game I matched the fleets at around 2575 points give or take. The number of line of battle ships was twelve apiece with the Dutch using one frigate and the Allies two. In addition the Dutch used six fire ships and two hoekers whilst the Allies used four fire ships and two yachts.

 Dutch fleet

de Ruyter's Division

De Zeven Provincien (80)
Voorsichtigheid (84)
Spiegel (70)
Maagd van Dordrecht (68)
...

The Big One... Part 1 Getting organized

Cruising off the Dutch coast - d'Estrees White Squadron with the English Red and Blue behind.

I have been motivating myself with the thought of a large-scale fleet type battle for a while. As I have split my painting efforts between English, Dutch, French, Barbary and Chinese vessels I had to find something that would allow me to maximize the number of models on the table within a historical...

Nest of Vipers: Tripoli, July 2nd 1666

Visitors to the blog may remember Sir Jeremy Smith's failed attempt to convoy merchantmen into Tangier past Berber Corsairs:

Weather beaten? Smith at Tangier

Here, Smith attempts to root them out in their home port....


Looking out from Tripoli at Smith's 'Tangier Squadron'

The humiliation suffered within sight of Tangier on March 5thso enraged the King and the Navy Board that Sir Jeremy Smith was...

Terrain and something out of nothing

A rough mock up of a North African harbour. Stuff just placed on for effect nuthin' fancy.

There is nothing more boring than a plain blue cloth for naval gaming. As many Age of Sail fights took place very close to shore, I wanted to model terrain for coasts from Ireland to the Tropics.

I have made a fair old stab at it over the last week and by accident discovered a very useful purpose for what...

Naval campaign game 5: All hands to the oars!

Darkness and fog - ideal for an escape bid from a potentially hostile harbour

November 23rd, 1688: Copenhagen

Chaos reigns supreme in England. The invasion by Willem of Orange less than three weeks previously has caused the army to disintegrate. The naval service is in turmoil, torn between loyalty to its old commander in chief and King, the officers and men weigh the options for their individual...

Naval campaign game 4: Tocht's raid April 1664

Set up
Tocht's squadron has sailed down the Channel and is approaching Plymouth. Several English warships are at anchor in the open waters south of the Hoe. Tocht has a mind to destroy as many vessels as possible. He has not spotted any sail in the Channel thus far and nothing significant is moving around the squadron at anchor. It is difficult to tell what size and state of readiness the enemy...

Whiskey in the Jar-oh! Part 6: Characters and stuff

Hogan?
Galloping Hogan

Hogan’s role in this scenario is as a scout and not a fighter. He provides the Jacobite player with some extra options which emphasize his local knowledge and cunning.                                                               


·       Hogan and the Shannon: Hogan can change the position of the ford! When he writes down the designated crossing point at the start of the game...

Naval campaign game 2: Free trade? De Ruyter's first scenario


Set up


Peter's Dutch squadron under legendary commander Michiel de Ruyter has its first outing.

De Ruyter - September 1664 off the Gold Coast/Ghana
Scenario name: Free trade?


The Dutch East India Company (VOC) has been building trade via Gold Coast ports for several years. The English have become increasingly interested in bolstering their cash strapped economy and its own Royal Africa Company has...