The League of Augsburg

Campaign report: Run for home, Mull October 8th 1689

The third report from round two of the campaign.. Jan Baert kidnaps a very important person dear to King William and burns some Scottish assets in the process. Taking on no less than twelve enemy ships he runs for home!

Baert's ships approach the island chain.
Turns 1-4

The fresh westerly winds created heavy seas and made sailing extremely challenging for Baert’s four ships as they nosed northward.


Th...

Continuing the privateer scenario play tests: Portuguese man o'war

Rainha Santa Isabel - 52 guns Portuguese man o'war

Lots in this post for those interested in more involved ship to ship combats and small actions involving boarding and character play.....


The three iterations of the three on one ship scenario produced thought provoking results. The single privateer vessel won all encounters although the final run against the Martinique based French was a very close...

10 Reasons why this is my favourite wargaming period

Neerwinden/Landen 1693


I have been gaming the period 1666-1720 for thirty years this year. Despite forays into other periods of which I am fond, I always return to my favourite. Recently, I have agreed to write a title for Helion about wargaming the period 1666-1697 specifically and that has made me reflect on why I maintain an enduring fascination for this 60 year span of history.

So, here are my...

Saved the best to last.. Caribbean test 3



It's a funny old game (to paraphrase Greavsie). Having experienced two wins from two for the single 'blinged up' privateer Sea WolfI thought I'd give the European power trio's third leg a chance to prevail over the pirates. It turned out to be the best game of all with so many little twists that I played on for 15 turns to get the final result. It took about 90 minutes altogether but of course I...

Second run of the privateer play test




I considered the first run of this game not a fluke but perhaps a little fortunate for the privateer ship.
So, giving it another go with pretty much everything the same except, the opponents this time were the Dutch West India Company Geoctroyeerde Westindische Compagnie  or GWC.  The ship profiles were exactly the same with Jupiter replacing Elizabeth, Schiedam substituting for Swan and Egmondfor...

Launching a privateer - Small ship action using my naval rules


The game setting... tropical paradise or, mosquito infested hell hole? Europeans in the Caribbean.

I  took an inevitable diversion into the world of piracy by painting a 4th rate up and flagging it as a late 17th century privateer of indeterminate nationality.

The frgiate Elizabeth set sail to meet the privateer threat

Having further developed the points system for my rule set I thought it would be...

Campaign report: One thousand Irish 19th March 1689



The game is underway... Akkerman hugs the coast and O'Brien has to reposition to block the channel at Duncriege.

Dave O'Brien's nautical Jacobites are once again, all at sea!................


Late in the action - Indomitable pounds Komeetster from an advantageous angle.


King James, newly arrived in Ireland is mustering his forces to take possession of the entire island and reinforce his loyal troops...

Campaign report: Action at Duinkirk April 3rd, 1672

Battle set up 1/2400 scale. 4 x 4 feet table

Peter's Admiral Tocht is at sea once more in his second campaign adventure........

War has been declared between the United Provinces and France. Spies have warned of a well-equipped squadron putting to sea from Duinkirk and Tocht’s reformed command has been charged with preventing it gaining open waters and persuading it back to port.




Early manouevres as...

Naval campaign part 2 preview

A nice day out at Ardnamurchan.... maybe not for some of these ships

With a little help from my friends.....

Dave and Colin came over last week to keep the campaign going. We played three cracking games with me going to pick up the fourth and fifth when I get a chance.

Make ready your guns! Tocht challenges Rochefoucauld at Duinkirk 1672

Scenario number 1 entitled 'King Louis's ships'takes place off...

It's Saturday, I'll build a castle



I have several new scenarios coming up for the 17th century naval campaign. I needed something that resembled a Scottish castle. I thought - just a tower. Then, what about a tower on a rocky outcrop? Then that morphed into... maybe I could expand it to look like the stronghold of a clan chief with outbuildings etc.. yeah...




Now, how was I going to do that. Well, two cups of coffee, various rummages...

Walking through 17th century naval rules Part 2 - Hail Mary!

What will happen to the unlucky Eendraght?

The walk through of my evolving naval rules for the 1640-1700 period continues where we pick the action up at the beginning of Turn 4 with the Allies once more winning the initiative which allows them to move first or, compel the French to move.




By the firing step in T4 the Allies had manouevred ships into two opportunities. The first involves Eendraght,...

I bet you thought I'd abandoned this..



On the contrary my friends, or should that be Integendeel, mijn vrienden! It takes focus to get a substantial project finished and I had run out of gas with changing short term priorities after completing three of the four corners of this table during the late summer.


Aerial view of layout to get a feel for how it might build. I completed various buildings before attempting the gorundwork.

The most...