The League of Augsburg

That thorny old issue... Scales

 

sample page from Rolling Thunder!

We are developing new products all the time. Right now I am close to finishing and publishing the Mad for War fleet rules which are called Rolling Thunder! The system uses multi-based ships on a 1:1 basis  utilizing smaller scale models to facilitate the painting and use of entire fleets in the Anglo-Dutch War period. This can mean upward of 100 ships per side.


sam...

Cruisers!

Seven German cruisers search for their opponents

I painted up a bunch of 1/4800 WWI era armoured cruisers to play a few games at home. This scenario is on a 4 x 2' table. The rules are Majestic 12's Grand Fleet. I have been familiarizing myself with these for a couple of weeks. 


The Germans thus far have not done so well. I constructed two equal points orbats which pitted a British armoured cruiser...

Shiver me timbers! Put an ice pack on that!

 

Panorama of the icy ending to the scenario

Last evening, Colin and I played Fog of War – the 4Play scenario for the Battle of Hudson’s Bay, 1697. It is unusual because the fighting takes place amidst the pack ice and in a thick fog. The mechanisms for contact in the fog produce ship disorientation and repositioning relative to other ships.

Initial forces - two ships each




Bad die throws whilst...

What's the most effective way to build a wargaming force?

 


I get asked that question a lot. Since I have more or less managed to get my butterfly tendencies under control, getting balanced forces on the tabletop has been fairly straightforward. At the weekend, the conversation cropped up again. We were at a seventeen player event featuring two different types of games using a core rules system - One was a SYW and the other ACW. To tactically mirror the...

The Rejects' Guide to Ark Royal's 17th Century Shipping Part 3


 

Part 3





ARD022 Merchant fluyts

This is the lightly armed variants of code ARD017. One addition is a whaling ship which has boat davits either side of it quarters. The Dutch whaling fleet was the largest in the world for decades and dominated the whaling industry. These can be used for merchant shipping of any nationality as the design was almost universally adopted.




ARD023 Brigs

Brigs were ubiquitous...

The Rejects' Guide to Ark Royal's 17th Century shipping Part 2

 


Let's start with code ARD014 Frigates




This code is one of the most popular in the range. It comprises 2 x 38 gun frigates and 1 x 26 gun. These ships are extremely utilitarian. They can be used from the period of the 1620s through to 1700. English, Dutch, French, Spanish, Portuguese, Venetian, Swedish, Danish, Ottoman, Berber fleets can all deploy them.

In the Martime Nations they would be used for...

The Rejects' Guide to ARK ROYAL'S 17th century shipping

 


It's a while since I have blogged but that is simply because social media and life are not always compatible. Live one, neglect the other! Trying to do both is NO LIFE at all.  This post gets to the nub straight away. It is a Noobs guide to the Ark Royal range and its models. It provides, context to the use of each in gaming terms. It may have a few parts as I am writing this off the cuff...

REMEM...

Join us on a battle cruise down the Medway?


An opportunity has arisen to take a private chartered cruise boat down the Medway and to the key battle sites of the 1667 Dutch attack on the English fleet. This would involve a trip of between 4-7 hours on a fully equipped large cruiser with toilet facilities, viewing deck and seating. Depending on numbers it may also have limited catering facilities on the day. 



The trip would be guided by me...

4PlayONEShot - the next little evolutionary step


4Play was a little idea that really caught on. It has done so well that I am continuing to expand titles and in an effort to cover all the bases, I am offering a new variant on the theme. Some gamers don't swap lanes. It's either multi-based big battles or skirmish gaming, but not both. 



The 4Play packs are to my mind very good value for money with three comprehensive and well thought out gaming...

This grew arms, and legs and...


The campaign covering a single calendar month in 1652 when a small Royalist squadron under Prince Rupert ventured into the Tropics in search of funding sources to continue the king's war to recover his throne, has lasted for several months of real time. We are in the closing few days and the climax is nigh. 



I had no fixed plot line for this gaming journey and it has written itself through the...

First fruits of a very long labour - Scenarios for the War in Ireland 1688-1691


I started collecting the material for these scenarios over eight years ago and the more I dug, the more I found. I could never decide on the final public sharing of the content in terms of format. I had thought about a book but needed some other supportive content which has ended up in other projects. The success of the 4Play format finally helped me make up my mind and so I am delighted to...

King of Buccaneers, 1671


Clarence Harrison
- So this was an epic undertaking. When Barry first unveiled the 4Play scenario pack concept, he invited me to join in. While I had a pile of ideas, I quickly realized I didn't have the models to present them in the manner I wished. We were eyeball deep in Mad for the Warat the time. As naval gaming had never been a passion of mine, I set out to read some books on the subject to...