The League of Augsburg

Launching a privateer - Small ship action using my naval rules


The game setting... tropical paradise or, mosquito infested hell hole? Europeans in the Caribbean.

I  took an inevitable diversion into the world of piracy by painting a 4th rate up and flagging it as a late 17th century privateer of indeterminate nationality.

The frgiate Elizabeth set sail to meet the privateer threat

Having further developed the points system for my rule set I thought it would be...

Campaign report: One thousand Irish 19th March 1689



The game is underway... Akkerman hugs the coast and O'Brien has to reposition to block the channel at Duncriege.

Dave O'Brien's nautical Jacobites are once again, all at sea!................


Late in the action - Indomitable pounds Komeetster from an advantageous angle.


King James, newly arrived in Ireland is mustering his forces to take possession of the entire island and reinforce his loyal troops...

Campaign report: Action at Duinkirk April 3rd, 1672

Battle set up 1/2400 scale. 4 x 4 feet table

Peter's Admiral Tocht is at sea once more in his second campaign adventure........

War has been declared between the United Provinces and France. Spies have warned of a well-equipped squadron putting to sea from Duinkirk and Tocht’s reformed command has been charged with preventing it gaining open waters and persuading it back to port.




Early manouevres as...

Naval campaign part 2 preview

A nice day out at Ardnamurchan.... maybe not for some of these ships

With a little help from my friends.....

Dave and Colin came over last week to keep the campaign going. We played three cracking games with me going to pick up the fourth and fifth when I get a chance.

Make ready your guns! Tocht challenges Rochefoucauld at Duinkirk 1672

Scenario number 1 entitled 'King Louis's ships'takes place off...

I found it in a box....




I obviously bought this for my 28mm projects about the time I was making merchant ships and pinnaces however it was long overlooked in a box, buried under other non started projects. During a recent wargaming colonic irrigation I cleared out much accumulated clutter. Purchases which never got off the stocks or even out of the bubble wrap.



I came across this. I remember buying it at Claymore two or...

Sea, what I mean..

Some 1/2400 scale ships on the finished boards

Sea mats have been very useful so far in my naval adventures and some of them are actually pretty nice. I would however, feel a bit of a phoney if I used one in a demo game at a show. This piece is a short insight into an experiment in making sea boards as opposed to the river boards I am pretty comfortable in producing.


A Nine Years War battle in...

Medway stage 2

A dressed shot of the dockyard looking east from White Wall Creek. 


When I started the project I knew where I wanted it to go but it seemed somewhat of a tall order. Several months down the track and I believe the most difficult bits are behind me. Most of the ships are done. The dockyard board which is the most involved, is done bar the shouting - one minor road change plus the appearance of a...

Walking through 17th century naval rules Part 2 - Hail Mary!

What will happen to the unlucky Eendraght?

The walk through of my evolving naval rules for the 1640-1700 period continues where we pick the action up at the beginning of Turn 4 with the Allies once more winning the initiative which allows them to move first or, compel the French to move.




By the firing step in T4 the Allies had manouevred ships into two opportunities. The first involves Eendraght,...

Walking through 17th century naval rules Part 1

Let me start by saying thanks to Neil Fox for helping me get onto this path in the first instance. He sent his Solebay Fast play sheets to me and I played many games with them to get a feel for the issues around naval gaming and in particular the period 1650-1700.

The Allied squadron in line astern

The more I played, the more I enjoyed, the more I tinkered. The new situations offered additional...

The Big One - The Texel AAR Part 2 and conclusion

Back with the climactic conclusion to the Battle of the Texel...

Tonnant (far left) stern rakes Vrijheid (far right) igniting a magazine. Royal Therese is already on fire(right foreground).

Turn  9  A breath of fresh air



The wind had moved to a light northerly and ships were permitted only to move at half speed to simulate their emergence from the torpor of a flat sea. The most alarming situation for...

The Big One - The Texel AAR Part 1

Into battle! Admiral de Ruyter's Centre squadron at the Battle of The Texel August 21st 1673

It was with great anticipation that I got ready to throw the first dice in this scenario. It was in the planning for weeks. The largest number of ships I had managed to get on the table, probably stretching the limits of a 4 x 4 feet set-up. I had some question marks about how the rules might hold up in...

The Big One - Part 2 The Fleets

For the game I matched the fleets at around 2575 points give or take. The number of line of battle ships was twelve apiece with the Dutch using one frigate and the Allies two. In addition the Dutch used six fire ships and two hoekers whilst the Allies used four fire ships and two yachts.

 Dutch fleet

de Ruyter's Division

De Zeven Provincien (80)
Voorsichtigheid (84)
Spiegel (70)
Maagd van Dordrecht (68)
...